Tomb Raider is not coming to the Wii U.
In a statement from Creative director Noah Hughes, we’ve learned that Nintendo‘s console does not correspond with the goal to deliver the same experience across the platforms.
“I’m always a fan of the Nintendo systems, in particular they really push interface design, and from a game design perspective it’s fun to play with new interfaces,” Hughes said. “Having said that, it’s something that I think we would want to tailor the experience to if we were going to do it.”
“All three [other console and PC versions] are really trying to deliver roughly the same experience, but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface,” Hughes added. “That’s something as a gamer I love, but it’s something you don’t want to do half-heartedly as a developer.”

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